![]() ![]() ![]() This would make a decent buff to the support class, however, some online pointed out that this would be a nerf to Lifeline and seemed disappointed. The Pathfinder was unable to open the bin at all. In the dev stream, when the Pathfinder approached the blue bin, a text popped up on the screen saying that support bins can be used by support legends. ![]() As new features from the patch were being showcased, some spotted what looked like a new passive ability that support heroes could use. While showcasing the new map Broken Moon that came with season 15 of the new battle pass, players saw some features showcased in the game that they haven’t seen before. You can see instructions on how to try out DX12 (or remove it) in the Reddit post. Having more similar code across all platforms will speed up development and lead to fewer bugs. DX12 is similar to other platforms' modern graphics APIs, while DX11 is quite different. We have plans for a bunch of new visual features and optimizations that are only possible with the power of DX12. Apex Legends has a lot of great art and stunning graphics, DX12 will give us more headroom to add even more amazing content from our artists DX12 is designed to allow games to distribute CPU graphics code across multiple cores, which will result in a higher framerate When Apex Legends fully switches over from DX11, devs say they’ll be able to implement the following new features in the game: From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X. That being said, once full DirectX 12 support arrives, CrossOver could be a compelling choice for playing Windows games on Linux outside of Steam.Apex Legends has used DirectX 11 since launch and the developers say implementing the next version “brings many exciting opportunities for the future of Apex Legends.” As the API’s implementation is still in beta, you can expect some bugs and glitches while playing the game. It is time for DirectX to evolve once again. That means the company's work could help improve Windows games on Lutris, the Steam Deck console, PlayOnLinux, and other projects based on Wine. New major versions of CrossOver usually happen on a yearly basis, so that would likely be in 2023.Įven if you don't use CrossOver, most of the compatibility improvements developed by CodeWeavers are submitted back to the Wine project. This limitation means CrossOver Mac can't support Tier 2 binding and therefore a lot of DirectX 12 games will not run.ĭespite these challenges, CodeWeavers is hopeful DirectX 12 games and applications could be functional on Mac with the future CrossOver 23 update. Metal’s limit of half a million is sufficient for Vulkan descriptor indexing, but not for D3D12. ![]() Metal only supports about 500,000 resources per argument buffer, so Tier 2 resource binding isn’t possible. Access to that many SRVs requires resource binding at the Tier 2 level. Generally, games need access to at least one million shader resource views (SRVs). Specific to DirectX 12 and Metal, there is an issue with limits on resources. In general, Metal does tessellation differently, and is missing geometry shaders and transform feedback. That's a problem for CrossOver, as the blog post goes on to say: Apple doesn't support Vulkan at all on macOS (or iOS), instead asking developers to use its Metal graphics library. However, the company isn't so sure when VKD3D will be functional on Mac. As a result, VKD3D can support games that use enough descriptors to require resources from Tier 2 and Tier 3 hardware.ĬrossOver plans to officially start supporting DirectX 12 games and applcations on Linux in 2022, with the future release of CrossOver 22. With the help of the Vulkan descriptor indexing extension, which allows for functionality similar to DirectX 12 descriptor heaps, Vulkan descriptors are written less often and far less GPU memory is used. Currently, lots of work is being done to improve VKD3D performance. VKD3D is a 3D graphics library built on top of Vulkan. Even though CrossOver already includes VKD3D, CrossOver doesn't officially support DirectX 12 games while its developers figure out a few performance issues, according to a new blog post:ĬrossOver uses VKD3D to run DirectX 12 games. ![]()
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